Wednesday, April 22, 2020

Adrift Mid-Point View

Video

The Environment (Garret Wied):



The name of our game is now "Adrift". I went in and set up most of the environment the player will be exposed to. The game takes place in a large space station with many long corridors. The player starts by needing to restore power to the station. After that, they must discover what happened here, and find the escape pod without being caught by the enemy. The teleport locations are supposed to represent air tanks the player grabs and uses to push themselves around the station. They glow blue to be seen easier and while gazed at, glow green.






Scripting (Laksha Parajuli):

I found a nice video on how to make an AI follow the player without using nav-mesh. I could not use a traditional nav-mesh AI due to the nature of our game not being bound to a "floor". This way the enemy is also always tracking the player and can easily sneak upon them. The player can defend themselves from the enemy by staring at it for 5 secs. This sounds pretty easy but the enemy does instantly kill the player on contact.

Narrative and Sound (Kevin Benavides):

I am responsible for the narrative and sound design for our game. So first, I developed the "story" that the player will experience. Basically think of a simple sci-fi horror scenario where the player is trapped on a ship with an alien life form and they must escape. In our game, the player must restore power to the ship they are stranded on so that they may use the escape pod on the ship to escape. They must do this while avoiding the alien that creeps through the ship. I set up collectibles around the game for the player to learn about their situation and to guide them towards completing the game. These are in-game story cards basically that are supposed to be old logs from the previous crew. I hope to make those logs be audio logs as well. Our group members would be providing the voice acting.

I found music for the game as well. I believe the music that is used fits our game really well and helps to capture the horror of the game. Music credit goes to Ronald Lynn Dickison. The music for our game can be found here: https://www.youtube.com/watch?v=PDYwhsYTff4&t=1s

Our game also uses the spacial 3D sound in Unity to help the player to understand when the alien creature is approaching. The alien sound being used for our game can be found here: https://www.youtube.com/watch?v=T75WKbzifks

Another sound that is in the game to help the game feel just a bit more alive is to have spacial noise on the generator in the game. The noise being used for that is actually a idle truck noise. That sound effect can be found here: https://freesound.org/people/238310/sounds/370189/

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